Create an animated character with keyframe in Blender

I am a game developer and most of the time I have to create the game character for my next game. It is always hard if we use the ordinary graphic generation software to create our game’s character because we will need lots of time to draw out each position of that game character, for example for the walking posture of the game character alone we will need to create at least 10 different images, therefore we will need a better graphic generation software to help us out instead of using the normal one and my first choice for this type of work is always Blender.

The first step of creating an animated game character in Blender is of course to insert bones so we can then move those bones of that game character to produce different posture. Suppose you have created a game character and have also inserted all the bones that character requires for the rigging purposes, then you can now start to animate the game character by moving the bones of that character one by one which will take you very long time to do it even with just 10 different positions. Luckly I have found out a shortcut which will speedup our game character creation process using keyframe and would like to share with you all in this article! Start your Blender and follow the below steps for the animated game character creation.

Step 1  :

Make sure all the bones are ready for rigging
Make sure all the bones are ready for rigging

Step 2 :

Make sure you always start at frame 1 and set the number of frames you required in the timeline window
Make sure you always start at frame 1 and set the number of frames you required (10 for example) in the timeline window

Step 3 :

Right click on any bone to select it then press 'I' and select 'Rotation' to insert a keyframe
Right click on any bone to select it then press ‘I’ and select ‘Rotation’ to insert a keyframe, then select the next bone which you wish to rotate and do the same. Select all the bones and then apply the same process to them all. Make sure you are still in frame 1.

Step 4 :

Go to the last frame
Go to the last frame (10) and do the same for all the bones (insert a keyframe after you have rotated each bone).

Step 5 :

Press Alt+A key to watch the entire animation before go to each frame and start to render the game character in different posture.

All we need to do here is to insert two positions for the game character and Blender will figure it out the in between position of that game character. Simple as it is, now we do not need to create the rest of the character anymore because Blender has taken care those positions for us!

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